Ludi Monsterworks:
Additional Material

Completed Material

Future Material

Here I just jot down things I would like to explore so I don’t forget them.

  • Paths from Rivendell to Mordor in War of the Ring
  • Using conditional probability to compute P(1 Eagle & 5 Targets) in Black Orchestra
  • The affect of the step function in damage in Oathsworn (and Mage Knight)
  • Whim card strategy in Paint the Roses
  • Solving The Crew (see The Board Game Scholar for some work on this)
  • Discrete constrained bidding in Ra
  • Rates of growth of victory points in Nidavellir, Iwari, Foundations of Rome
  • Probability of killing an intruder with repeated hits in Nemesis
  • Sum of Dice (normal distributions) in Dawn of the Zeds, Nemo’s War, Ready, Set, Bet, Descent (see Sums of Dice Rolls)
  • Markov processes in battles from Hoplomachus, Twilght Imperium
  • Battle outcomes in Root
  • Fading of cards in Shipwreck Arcana
  • Probability of being able to build in location in Brass: Birmingham
  • Probability that no signal can be given in Letter Jam
  • Handling games with physical randomness like Shogun, Meeple Toss, Pass the Pigs
  • Best choice with random arrivals in card drafting games
  • Solving Finished
  • Movement in Black Sonata
  • Strategies for rolling to unlock dice in Escape
  • Probability of recruiting individuals in Orléans
  • Auctions in Canvas
  • Flippable but not rotatable cards in Canvas
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